How to play
Push-your-luck at the bar. 3–10 players, one controller per phone, 3–8 nights. The only skill that matters: knowing when to head home — and making the others believe you're staying.
The mood rises
A card drops every few seconds. A Mood card is split on the spot between everyone still at the bar; the remainder goes on the table as tips.
Trouble
The bouncer, a police check, the ex showing up, the friend who throws up, the brawl: one trouble card is a warning. Two of the same and the tab drops — everyone still at the bar loses what they pocketed tonight.
Stay, or head home?
Between cards, everyone chooses in secret. Those who leave bank their pocket and split the tips — alone, you take them all. Staying is betting the next card isn't the second trouble.
A round on the house
Once per game, in secret: you buy a round and every exit this turn is cancelled. Nobody goes home. Nobody knows it was you… until the reveal.
The tab
After the last night, the richest walks out with the cash. The trouble that dropped the tab gets rarer for the rest of the game — the bar learns from its mistakes, the players don't.