Draughts on a 10×10 board, heist-style. Men are casino chips, the flying king is the boss, and a capture chain is a razzia. Two modes, one board.
Take turns on the dark squares, diagonally. You win when the other player has no chip left — or no legal move.
If you can capture, you must — and you must take the longest chain. A chip jumps over an enemy onto the empty square right behind it.
A chip that reaches the opponent's back row is crowned: it slides and captures at range, both directions.
Each round, everyone picks a move on their phone. The vault dial closes in — lock before it does, or your chip stays put.
The screen replays every move together. Two chips capturing each other both fall; two heading for the same square both bounce.
End your round on the vault (the two central squares) and your chip is crowned. Captures are optional here — you can run instead of sweep.
Seal a non-aggression pact with a player. You can't capture them while it holds — unless you double-cross, which breaks the pact and betrays you to everyone.
Empty-handed players are knocked out (they turn spectators). The last at the table sweeps it all; a boss counts double in the loot.